WoW Forever Hunter Talent Tree & All Talents

The complete static Hunter reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 153 of 153 Hunter ranks have confirmed effect text.

Preview data · generated · snap-4c0dd5427276

Open the interactive Hunter talent calculator → · Leveling starting route → · Changes vs Classic →

Hunter Beast Mastery talent tree

Beast Mastery is a pet-centered tree with health, Focus, critical and damage tools. Intimidation accepts either Bestial Wrath 1 or Bestial Swiftness 1; Bestial Wrath requires Intimidation 1 and Frenzy requires Ferocity 5. Improved Eyes of the Beast and Thick Hide are absent.

16 talents · 7 rows · row 7 requires 30 earlier points in this tree · 44 of 44 ranks have confirmed effect text.

Rows and point gates in Beast Mastery

Row gates count only points spent in earlier rows of Beast Mastery; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 10 changed, 1 moved, 3 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Beast Mastery

  • Intimidation — Requires Bestial Wrath rank 1 or Bestial Swiftness rank 1. Row 5; 20 earlier points required in this tree.
  • Frenzy — Requires Ferocity rank 5. Row 6; 25 earlier points required in this tree.
  • Bestial Wrath — Requires Intimidation rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Beast Mastery

  • Intimidation — Requires Bestial Wrath rank 1 or Bestial Swiftness rank 1. Row 5; maximum rank 1; 20 earlier points required.
  • Bestial Wrath — Requires Intimidation rank 1. Row 7; maximum rank 1; 30 earlier points required.
  • Bestial Swiftness — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 1; 10 earlier points required.

All Beast Mastery talents

Talent Position Ranks & source status Classic comparison
Deadly Aspects icon Deadly Aspects
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. Official
  2. Rank 2/5 — While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec. Official
  3. Rank 3/5 — While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec. Official
  4. Rank 4/5 — While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec. Official
  5. Rank 5/5 — While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec. Official
Changed from Classic
Classic: Beast Mastery, row 1
“While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.”
Endurance Training icon Endurance Training
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the Health and Armor of your pets by 3%. Official
  2. Rank 2/5 — Increases the Health and Armor of your pets by 6%. Official
  3. Rank 3/5 — Increases the Health and Armor of your pets by 9%. Official
  4. Rank 4/5 — Increases the Health and Armor of your pets by 12%. Official
  5. Rank 5/5 — Increases the Health and Armor of your pets by 15%. Official
Changed from Classic
Classic: Beast Mastery, row 1
“Increases the Health of your pets by 3%.”
Focused Fire icon Focused Fire
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases all damage you and your pet deal by 1% while your pet is active. Official
  2. Rank 2/2 — Increases all damage you and your pet deal by 2% while your pet is active. Official
New in Forever
Improved Aspect of the Monkey icon Improved Aspect of the Monkey
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. Official
  2. Rank 2/3 — Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. Official
  3. Rank 3/3 — Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. Official
Changed from Classic
Classic: Beast Mastery, row 2
“Increases the Dodge bonus of your Aspect of the Monkey by 1%.”
Improved Revive Pet icon Improved Revive Pet
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. Official
  2. Rank 2/2 — Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. Official
Unchanged from Classic
Classic: Beast Mastery, row 2
“Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.”
Pathfinding icon Pathfinding
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%. Official
  2. Rank 2/2 — Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%. Official
Moved from Classic
Classic: Beast Mastery, row 3
“Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.”
Bestial Swiftness icon Bestial Swiftness
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Increases the movement speed of your pets by 30%. Official
Changed from Classic
Classic: Beast Mastery, row 3
“Increases the outdoor movement speed of your pets by 30%.”
Unleashed Fury icon Unleashed Fury
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 5; 10 earlier points required.
  1. Rank 1/5 — Increases the damage done by your pets and hawks by 3%. Official
  2. Rank 2/5 — Increases the damage done by your pets and hawks by 6%. Official
  3. Rank 3/5 — Increases the damage done by your pets and hawks by 9%. Official
  4. Rank 4/5 — Increases the damage done by your pets and hawks by 12%. Official
  5. Rank 5/5 — Increases the damage done by your pets and hawks by 15%. Official
Changed from Classic
Classic: Beast Mastery, row 3
“Increases the damage done by your pets by 4%.”
Improved Mend Pet icon Improved Mend Pet
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. Official
  2. Rank 2/2 — Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%. Official
Changed from Classic
Classic: Beast Mastery, row 4
“Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.”
Ferocity icon Ferocity
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the critical strike chance of your pets and hawks by 2%. Official
  2. Rank 2/5 — Increases the critical strike chance of your pets and hawks by 4%. Official
  3. Rank 3/5 — Increases the critical strike chance of your pets and hawks by 6%. Official
  4. Rank 4/5 — Increases the critical strike chance of your pets and hawks by 8%. Official
  5. Rank 5/5 — Increases the critical strike chance of your pets and hawks by 10%. Official
Changed from Classic
Classic: Beast Mastery, row 4
“Increases the critical strike chance of your pets by 3%.”
Summon Hawk icon Summon Hawk
80 Mana | 35 yd range | Instant | 6 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. Official
New in Forever
Spirit Bond icon Spirit Bond
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — While your pet is active, you and your pet will regenerate 1% of total health every 10 sec. Official
  2. Rank 2/2 — While your pet is active, you and your pet will regenerate 1% of total health every 5 sec. Official
Changed from Classic
Classic: Beast Mastery, row 5
“While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.”
Intimidation icon Intimidation
8% of base mana | 100 yd range | Instant | 1 min cooldown · Requires Bestial Wrath rank 1 or Bestial Swiftness rank 1.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. Official
Changed from Classic
Classic: Beast Mastery, row 5
“Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.”
Bestial Discipline icon Bestial Discipline
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. Official
  2. Rank 2/2 — Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting. Official
Changed from Classic
Classic: Beast Mastery, row 5
“Increases the Focus regeneration of your pets by 10%.”
Frenzy icon Frenzy
Passive · Requires Ferocity rank 5.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Official
  2. Rank 2/5 — Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Official
  3. Rank 3/5 — Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Official
  4. Rank 4/5 — Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Official
  5. Rank 5/5 — Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Official
Unchanged from Classic
Classic: Beast Mastery, row 6
“Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.”
Bestial Wrath icon Bestial Wrath
12% of base mana | 100 yd range | Instant | 2 min cooldown · Requires Intimidation rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. Official
Unchanged from Classic
Classic: Beast Mastery, row 7
“Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.”

Removed from Classic Beast Mastery

  • Improved Eyes of the Beast (was row 2) — Increases the duration of your Eyes of the Beast by 30 sec.
  • Thick Hide (was row 2) — Increases the Armor rating of your pets by 10%.

Hunter Marksmanship talent tree

Marksmanship links Careful Aim → Mortal Shots, Rapid Killing → Rapid Recuperation and Trueshot Aura → Sniper Shot. Lone Wolf adds a petless damage option. Aimed Shot, Improved Hunter’s Mark and Improved Scorpid Sting are absent from this snapshot.

17 talents · 7 rows · row 7 requires 30 earlier points in this tree · 57 of 57 ranks have confirmed effect text.

Rows and point gates in Marksmanship

Row gates count only points spent in earlier rows of Marksmanship; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 5 new, 7 changed, 2 moved, 2 unchanged, and 3 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Marksmanship

  • Mortal Shots — Requires Careful Aim rank 5. Row 4; 15 earlier points required in this tree.
  • Rapid Recuperation — Requires Rapid Killing rank 2. Row 5; 20 earlier points required in this tree.
  • Sniper Shot — Requires Trueshot Aura rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Marksmanship

  • Careful Aim — No direct talent prerequisite; only the row gate applies. Row 2; maximum rank 5; 5 earlier points required.
  • Mortal Shots — Requires Careful Aim rank 5. Row 4; maximum rank 5; 15 earlier points required.
  • Sniper Shot — Requires Trueshot Aura rank 1. Row 7; maximum rank 1; 30 earlier points required.

All Marksmanship talents

Talent Position Ranks & source status Classic comparison
Hawk Eye icon Hawk Eye
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Increases the range of your ranged weapons by 2 yards. Official
  2. Rank 2/3 — Increases the range of your ranged weapons by 4 yards. Official
  3. Rank 3/3 — Increases the range of your ranged weapons by 6 yards. Official
Moved from Classic
Classic: Marksmanship, row 3
“Increases the range of your ranged weapons by 2 yards.”
Improved Concussive Shot icon Improved Concussive Shot
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Gives your Concussive Shot a 4% chance to stun the target for 3 sec. Official
  2. Rank 2/5 — Gives your Concussive Shot a 8% chance to stun the target for 3 sec. Official
  3. Rank 3/5 — Gives your Concussive Shot a 12% chance to stun the target for 3 sec. Official
  4. Rank 4/5 — Gives your Concussive Shot a 16% chance to stun the target for 3 sec. Official
  5. Rank 5/5 — Gives your Concussive Shot a 20% chance to stun the target for 3 sec. Official
Unchanged from Classic
Classic: Marksmanship, row 1
“Gives your Concussive Shot a 4% chance to stun the target for 3 sec.”
Lethal Attacks icon Lethal Attacks
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases your critical strike chance with all attacks by 1%. Official
  2. Rank 2/5 — Increases your critical strike chance with all attacks by 2%. Official
  3. Rank 3/5 — Increases your critical strike chance with all attacks by 3%. Official
  4. Rank 4/5 — Increases your critical strike chance with all attacks by 4%. Official
  5. Rank 5/5 — Increases your critical strike chance with all attacks by 5%. Official
Changed from Classic
Classic: Marksmanship, row 2
“Increases your critical strike chance with ranged weapons by 1%.”
Improved Stings icon Improved Stings
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. Official
  2. Rank 2/3 — Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec. Official
  3. Rank 3/3 — Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. Official
Changed from Classic
Classic: Marksmanship, row 4
“Increases the damage done by your Serpent Sting by 2%.”
Efficiency icon Efficiency
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. Official
  2. Rank 2/5 — Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%. Official
  3. Rank 3/5 — Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%. Official
  4. Rank 4/5 — Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%. Official
  5. Rank 5/5 — Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%. Official
Changed from Classic
Classic: Marksmanship, row 1
“Reduces the Mana cost of your Shots and Stings by 2%.”
Careful Aim icon Careful Aim
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Increases your Attack Power by 20% of your Intellect. Official
  2. Rank 2/5 — Increases your Attack Power by 40% of your Intellect. Official
  3. Rank 3/5 — Increases your Attack Power by 60% of your Intellect. Official
  4. Rank 4/5 — Increases your Attack Power by 80% of your Intellect. Official
  5. Rank 5/5 — Increases your Attack Power by 100% of your Intellect. Official
New in Forever
Rapid Killing icon Rapid Killing
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%. Official
  2. Rank 2/2 — Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%. Official
New in Forever
Improved Arcane Shot icon Improved Arcane Shot
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 5; 10 earlier points required.
  1. Rank 1/5 — Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Official
  2. Rank 2/5 — Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Official
  3. Rank 3/5 — Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Official
  4. Rank 4/5 — Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Official
  5. Rank 5/5 — Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Official
Changed from Classic
Classic: Marksmanship, row 3
“Reduces the cooldown of your Arcane Shot by 0.2 sec.”
Lone Wolf icon Lone Wolf
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — You deal 20% increased damage with all attacks while you do not have an active pet. Official
New in Forever
Trueshot Aura icon Trueshot Aura
180 Mana | Instant · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Increases the Ranged Attack Power of party or raid members within 45 yds by 20. Official
Changed from Classic
Classic: Marksmanship, row 7
“Increases the attack power of party members within 45 yards by 50. Lasts 30 min.”
Mortal Shots icon Mortal Shots
Passive · Requires Careful Aim rank 5.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the critical strike damage bonus on all ranged abilities by 6%. Official
  2. Rank 2/5 — Increases the critical strike damage bonus on all ranged abilities by 12%. Official
  3. Rank 3/5 — Increases the critical strike damage bonus on all ranged abilities by 18%. Official
  4. Rank 4/5 — Increases the critical strike damage bonus on all ranged abilities by 24%. Official
  5. Rank 5/5 — Increases the critical strike damage bonus on all ranged abilities by 30%. Official
Changed from Classic
Classic: Marksmanship, row 4
“Increases your ranged weapon critical strike damage bonus by 6%.”
Improved Serpent Sting icon Improved Serpent Sting
No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the damage done by your Serpent Sting by 2%. Official
  2. Rank 2/5 — Increases the damage done by your Serpent Sting by 4%. Official
  3. Rank 3/5 — Increases the damage done by your Serpent Sting by 6%. Official
  4. Rank 4/5 — Increases the damage done by your Serpent Sting by 8%. Official
  5. Rank 5/5 — Increases the damage done by your Serpent Sting by 10%. Official
No Classic record
Rapid Recuperation icon Rapid Recuperation
Passive · Requires Rapid Killing rank 2.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed. Official
  2. Rank 2/2 — Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed. Official
New in Forever
Barrage icon Barrage
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%. Official
  2. Rank 2/3 — Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%. Official
  3. Rank 3/3 — Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%. Official
Changed from Classic
Classic: Marksmanship, row 5
“Increases the damage done by your Multi-Shot and Volley spells by 5%.”
Scatter Shot icon Scatter Shot
8% of base mana | 15 yd range | Instant | 30 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Official
Moved from Classic
Classic: Marksmanship, row 5
“A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.”
Ranged Weapon Specialization icon Ranged Weapon Specialization
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases the damage you deal with ranged weapons by 1%. Official
  2. Rank 2/5 — Increases the damage you deal with ranged weapons by 2%. Official
  3. Rank 3/5 — Increases the damage you deal with ranged weapons by 3%. Official
  4. Rank 4/5 — Increases the damage you deal with ranged weapons by 4%. Official
  5. Rank 5/5 — Increases the damage you deal with ranged weapons by 5%. Official
Unchanged from Classic
Classic: Marksmanship, row 6
“Increases the damage you deal with ranged weapons by 1%.”
Sniper Shot icon Sniper Shot
365 Mana | 8-45 yd range | 4 sec cast | 15 sec cooldown · Requires Trueshot Aura rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec. Official
New in Forever

Removed from Classic Marksmanship

  • Improved Hunter's Mark (was row 2) — Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
  • Aimed Shot (was row 3) — An aimed shot that increases ranged damage by 70.
  • Improved Scorpid Sting (was row 5) — Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Hunter Survival talent tree

Survival combines tracking damage, traps, melee reactions and bleed effects. Deterrence 1 gates Counterattack, and Expose Prey 2 gates Lacerating Strikes. Monster Slaying, Humanoid Slaying, Trap Mastery, Improved Feign Death, Killer Instinct and Wyvern Sting are not in this snapshot.

18 talents · 7 rows · row 7 requires 30 earlier points in this tree · 52 of 52 ranks have confirmed effect text.

Rows and point gates in Survival

Row gates count only points spent in earlier rows of Survival; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 8 new, 7 changed, 0 moved, 3 unchanged, and 6 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Survival

  • Counterattack — Requires Deterrence rank 1. Row 4; 15 earlier points required in this tree.
  • Lacerating Strikes — Requires Expose Prey rank 2. Row 7; 30 earlier points required in this tree.

Key talents in Survival

  • Deterrence — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 1; 10 earlier points required.
  • Counterattack — Requires Deterrence rank 1. Row 4; maximum rank 1; 15 earlier points required.
  • Lacerating Strikes — Requires Expose Prey rank 2. Row 7; maximum rank 1; 30 earlier points required.

All Survival talents

Talent Position Ranks & source status Classic comparison
Improved Tracking icon Improved Tracking
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. Official
  2. Rank 2/5 — While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%. Official
  3. Rank 3/5 — While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%. Official
  4. Rank 4/5 — While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%. Official
  5. Rank 5/5 — While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. Official
New in Forever
Deflection icon Deflection
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases your Parry chance by 1%. Official
  2. Rank 2/5 — Increases your Parry chance by 2%. Official
  3. Rank 3/5 — Increases your Parry chance by 3%. Official
  4. Rank 4/5 — Increases your Parry chance by 4%. Official
  5. Rank 5/5 — Increases your Parry chance by 5%. Official
Unchanged from Classic
Classic: Survival, row 1
“Increases your Parry chance by 1%.”
Entrapment icon Entrapment
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. Official
  2. Rank 2/5 — When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec. Official
  3. Rank 3/5 — When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec. Official
  4. Rank 4/5 — When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec. Official
  5. Rank 5/5 — When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. Official
Changed from Classic
Classic: Survival, row 2
“Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.”
Savage Strikes icon Savage Strikes
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the critical strike chance of all your melee abilities by 2%. Official
  2. Rank 2/2 — Increases the critical strike chance of all your melee abilities by 4%. Official
Changed from Classic
Classic: Survival, row 2
“Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.”
Survivalist icon Survivalist
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Increases your total Health by 2%. Official
  2. Rank 2/5 — Increases your total Health by 4%. Official
  3. Rank 3/5 — Increases your total Health by 6%. Official
  4. Rank 4/5 — Increases your total Health by 8%. Official
  5. Rank 5/5 — Increases your total Health by 10%. Official
Changed from Classic
Classic: Survival, row 3
“Increases total health by 2%.”
Improved Wing Clip icon Improved Wing Clip
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec. Official
  2. Rank 2/3 — Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec. Official
  3. Rank 3/3 — Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec. Official
Changed from Classic
Classic: Survival, row 2
“Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.”
Clever Traps icon Clever Traps
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%. Official
  2. Rank 2/2 — Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. Official
Unchanged from Classic
Classic: Survival, row 3
“Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.”
Surefooted icon Surefooted
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%. Official
  2. Rank 2/3 — Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%. Official
  3. Rank 3/3 — Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%. Official
Changed from Classic
Classic: Survival, row 4
“Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.”
Deterrence icon Deterrence
Instant | 5 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — When activated, increases your Dodge and Parry chance by 25% for 10 sec. Official
Unchanged from Classic
Classic: Survival, row 3
“When activated, increases your Dodge and Parry chance by 25% for 10 sec.”
Survival Tactics icon Survival Tactics
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Increases your chance to hit with your Trap and Feign Death abilities by 5%. Official
  2. Rank 2/2 — Increases your chance to hit with your Trap and Feign Death abilities by 10%. Official
New in Forever
Predator's Edge icon Predator's Edge
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%. Official
  2. Rank 2/5 — Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%. Official
  3. Rank 3/5 — Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%. Official
  4. Rank 4/5 — Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%. Official
  5. Rank 5/5 — Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%. Official
New in Forever
Counterattack icon Counterattack
30 Mana | Melee Range | Instant | 5 sec cooldown · Requires Deterrence rank 1.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. Official
Changed from Classic
Classic: Survival, row 5
“A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.”
Resourcefulness icon Resourcefulness
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec. Official
  2. Rank 2/2 — Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec. Official
New in Forever
Expose Prey icon Expose Prey
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec. Official
  2. Rank 2/2 — Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec. Official
New in Forever
Survivalist's Discipline icon Survivalist's Discipline
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Trap and Deterrence abilities by 20%. Official
  2. Rank 2/2 — Reduces the cooldown of your Trap and Deterrence abilities by 40%. Official
New in Forever
Strider Kick icon Strider Kick
5.81% of base mana | Melee Range | Instant | 8 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec. Official
New in Forever
Lightning Reflexes icon Lightning Reflexes
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases your Agility by 3%. Official
  2. Rank 2/5 — Increases your Agility by 6%. Official
  3. Rank 3/5 — Increases your Agility by 9%. Official
  4. Rank 4/5 — Increases your Agility by 12%. Official
  5. Rank 5/5 — Increases your Agility by 15%. Official
Changed from Classic
Classic: Survival, row 6
“Increases your Agility by 3%.”
Lacerating Strikes icon Lacerating Strikes
Passive · Requires Expose Prey rank 2.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec Official
New in Forever

Removed from Classic Survival

  • Monster Slaying (was row 1) — Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
  • Humanoid Slaying (was row 1) — Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
  • Trap Mastery (was row 4) — Decreases the chance enemies will resist trap effects by 5%.
  • Improved Feign Death (was row 4) — Reduces the chance your Feign Death ability will be resisted by 2%.
  • Killer Instinct (was row 5) — Increases your critical strike chance with all attacks by 1%.
  • Wyvern Sting (was row 7) — A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Sources and scope for this Hunter reference

Talent structure, official talent IDs, array order, row gates, and rank text come from the official WoW Forever talent export for build 1.60.1.70790, snapshot snap-4c0dd5427276. Classic comparison metadata comes from talentsforever.com. The two sources and their licenses are listed on the data and sources page.

A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.

Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.