WoW Forever Hunter Talent Tree & All Talents
The complete static Hunter reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 153 of 153 Hunter ranks have confirmed effect text.
Preview data · generated · snap-4c0dd5427276
Open the interactive Hunter talent calculator → · Leveling starting route → · Changes vs Classic →
Hunter Beast Mastery talent tree
Beast Mastery is a pet-centered tree with health, Focus, critical and damage tools. Intimidation accepts either Bestial Wrath 1 or Bestial Swiftness 1; Bestial Wrath requires Intimidation 1 and Frenzy requires Ferocity 5. Improved Eyes of the Beast and Thick Hide are absent.
Rows and point gates in Beast Mastery
Row gates count only points spent in earlier rows of Beast Mastery; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.
Classic comparison for this tree: 2 new, 10 changed, 1 moved, 3 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.
Direct prerequisite chains in Beast Mastery
- Intimidation — Requires Bestial Wrath rank 1 or Bestial Swiftness rank 1.
- Frenzy — Requires Ferocity rank 5.
- Bestial Wrath — Requires Intimidation rank 1.
Key talents in Beast Mastery
- Intimidation — Requires Bestial Wrath rank 1 or Bestial Swiftness rank 1.
- Bestial Wrath — Requires Intimidation rank 1.
- Bestial Swiftness — No direct talent prerequisite; only the row gate applies.
All Beast Mastery talents
| Talent | Position | Ranks & source status | Classic comparison |
|---|---|---|---|
| | Row 1 |
| Changed from Classic |
| | Row 1 |
| Changed from Classic |
| | Row 2 |
| New in Forever |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Unchanged from Classic |
| | Row 3 |
| Moved from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| New in Forever |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| Changed from Classic |
| | Row 6 |
| Unchanged from Classic |
| | Row 7 |
| Unchanged from Classic |
Removed from Classic Beast Mastery
- Improved Eyes of the Beast (was row 2) — Increases the duration of your Eyes of the Beast by 30 sec.
- Thick Hide (was row 2) — Increases the Armor rating of your pets by 10%.
Hunter Marksmanship talent tree
Marksmanship links Careful Aim → Mortal Shots, Rapid Killing → Rapid Recuperation and Trueshot Aura → Sniper Shot. Lone Wolf adds a petless damage option. Aimed Shot, Improved Hunter’s Mark and Improved Scorpid Sting are absent from this snapshot.
Rows and point gates in Marksmanship
Row gates count only points spent in earlier rows of Marksmanship; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.
Classic comparison for this tree: 5 new, 7 changed, 2 moved, 2 unchanged, and 3 Classic talents removed. Counts describe snapshot status, not a recommendation.
Direct prerequisite chains in Marksmanship
- Mortal Shots — Requires Careful Aim rank 5.
- Rapid Recuperation — Requires Rapid Killing rank 2.
- Sniper Shot — Requires Trueshot Aura rank 1.
Key talents in Marksmanship
- Careful Aim — No direct talent prerequisite; only the row gate applies.
- Mortal Shots — Requires Careful Aim rank 5.
- Sniper Shot — Requires Trueshot Aura rank 1.
All Marksmanship talents
| Talent | Position | Ranks & source status | Classic comparison |
|---|---|---|---|
| | Row 1 |
| Moved from Classic |
| | Row 1 |
| Unchanged from Classic |
| | Row 1 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| New in Forever |
| | Row 3 |
| New in Forever |
| | Row 3 |
| Changed from Classic |
| | Row 3 |
| New in Forever |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| No Classic record |
| | Row 5 |
| New in Forever |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| Moved from Classic |
| | Row 6 |
| Unchanged from Classic |
| | Row 7 |
| New in Forever |
Removed from Classic Marksmanship
- Improved Hunter's Mark (was row 2) — Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.
- Aimed Shot (was row 3) — An aimed shot that increases ranged damage by 70.
- Improved Scorpid Sting (was row 5) — Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.
Hunter Survival talent tree
Survival combines tracking damage, traps, melee reactions and bleed effects. Deterrence 1 gates Counterattack, and Expose Prey 2 gates Lacerating Strikes. Monster Slaying, Humanoid Slaying, Trap Mastery, Improved Feign Death, Killer Instinct and Wyvern Sting are not in this snapshot.
Rows and point gates in Survival
Row gates count only points spent in earlier rows of Survival; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.
Classic comparison for this tree: 8 new, 7 changed, 0 moved, 3 unchanged, and 6 Classic talents removed. Counts describe snapshot status, not a recommendation.
Direct prerequisite chains in Survival
- Counterattack — Requires Deterrence rank 1.
- Lacerating Strikes — Requires Expose Prey rank 2.
Key talents in Survival
- Deterrence — No direct talent prerequisite; only the row gate applies.
- Counterattack — Requires Deterrence rank 1.
- Lacerating Strikes — Requires Expose Prey rank 2.
All Survival talents
| Talent | Position | Ranks & source status | Classic comparison |
|---|---|---|---|
| | Row 1 |
| New in Forever |
| | Row 1 |
| Unchanged from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 3 |
| Unchanged from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 3 |
| Unchanged from Classic |
| | Row 4 |
| New in Forever |
| | Row 4 |
| New in Forever |
| | Row 4 |
| Changed from Classic |
| | Row 5 |
| New in Forever |
| | Row 5 |
| New in Forever |
| | Row 5 |
| New in Forever |
| | Row 5 |
| New in Forever |
| | Row 6 |
| Changed from Classic |
| | Row 7 |
| New in Forever |
Removed from Classic Survival
- Monster Slaying (was row 1) — Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
- Humanoid Slaying (was row 1) — Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
- Trap Mastery (was row 4) — Decreases the chance enemies will resist trap effects by 5%.
- Improved Feign Death (was row 4) — Reduces the chance your Feign Death ability will be resisted by 2%.
- Killer Instinct (was row 5) — Increases your critical strike chance with all attacks by 1%.
- Wyvern Sting (was row 7) — A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
Sources and scope for this Hunter reference
Talent structure, official talent IDs, array order, row gates, and rank
text come from the official WoW Forever talent export for build
1.60.1.70790, snapshot
snap-4c0dd5427276. Classic comparison metadata comes
from talentsforever.com. The two sources and their licenses are listed on
the data and sources page.
A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.
Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.